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Game Design Portfolio

Dakota R Whisler

Game Design Portfolio: Headliner
Game Design Portfolio: Gallery

Deathless

A Game Through Which You Learn a Language

Deathless is an attempt to invert the paradigm of the traditional educational game. In Deathless, gameplay comes first and through the gameplay you improve your language skills.

Building off of the work of linguists, educators, game designers, hyperpolyglots and masters of memory. A casual game that learns from serious games and simulation combined productivity techniques and research from around the globe.

Deathless makes every effort to stand apart from edutainment and educational games, while still providing their benefits.

Created in Clickteam Fusion 2.5 

Deathless 3 of 3.PNG
Game Design Portfolio: Bio

Darkheart Grove

Plant, Chop, Water, Relax, Harvest, Build,  and                  Hunt Without Mercy

Darkheart Grove is an attempt to combine the relaxing and soothing nature of a farming game with the sick thrills of a horror game, in which you play the killer.

You are a mushroom-man, and with your handy sidekick Cleavy the meat clever, you gather plants, chop down trees, dig fields, and watch your corps grow.

Once they have fully grown they sprout into adult human beings that you must chase, cut down, harvest and compost thus perpetuating your mushroomy way of life and ensuring the prosperity of your village. 

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​Created in Clickteam Fusion 2.5 

darkheart grove 1 of 2.PNG
Game Design Portfolio: Bio
Game Design Portfolio: Pro Gallery

Just A Slime

A 2-D platformer where you control a slime. You cannot jump, but instead must use your slimy appendage to grapple to surfaces and use momentum to swing yourself around obstacles.  Made over the course of 1 week.

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Created in Clickteam Fusion 2.5 

Capture_edited.jpg
Game Design Portfolio: Bio

Sampahn

by Dakota Whisler, Zita Szarvasi, Samuel Hapgood and Hadrien Butayers

Sampahn is a game created during the Jamfuser.
It's a two player cooperative sailing game where players take control of a junk - a ship from China and South East Asia. Clean up the seas and fight deadly monsters infuriated by the polluted state of the oceans... just try not to sink in your beat-up junk!
Made over the course of 3 days

Junk Ship 1 o 2.PNG
Game Design Portfolio: Bio

I'm Home

https://globalgamejam.org/2019/games/im-home-2

A game about the melancholy of returning home and coming to terms with the past memories of your home.

Made over the course of 3 days.

Jam Site: 

Brunel University, London

Diversifiers: 
Forgive and Fortify (Sponsored by iThrive Games)
Let me show you how it's done!

Platforms: 
MS Windows

Technology Notes: 
Clickteam Fusion 2.5

Contributors:

Dakota Whisler- 

Alistair Rennie - JetSetRennie

Evelyn Cash - Evie 5 

Samuel Hapgood - Initialise

Marina Diez - ninfa_dp

Home Game 1 o 2_edited.jpg
Game Design Portfolio: Bio

Hive Mind - Survive and Thrive

A .exe of the game's basic idea along with a GDD (Game Design Document) is included as a pdf. The goal of the project was to create the GDD, but the game included is my and my group members' first attempt at using Clickteam Fusion 2.5. 
Credits included in GDD

Hivemind Game pic.PNG
Game Design Portfolio: Bio
Game Design Portfolio: Pro Gallery

The Credit You Deserve

A hand-drawn platformer made over the course of a week for the Credit Game Jam.

Inspired by games like downwell and doodlejump, The Credit You Deserve sees you playing as 4 Lamas, each representing a member of the design team as they navigated a nonsensical credit scroll on their way to the real credits.

version3.jpg
Game Design Portfolio: Welcome

Unity 3D Prototypes

Prototypes Created in Unity 3D

Game Design Portfolio: Bio

Viewing Platform VR Experience

A simple VR experience for Occulus and Unity MockHDM. 
Built in Unity
Long term development goals are to allow the viewing platform to visit real life locations. 

Game Design Portfolio: Bio
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